7 research outputs found

    Corseto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice

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    We present a novel intercorporeal experience - an intersubjective haptic voice. Through an autobiographical design inquiry, based on singing techniques from the classical opera tradition, we created Corsetto, a kinesthetic garment for transferring somatic reminiscents of vocal experience from an expert singer to a listener. We then composed haptic gestures enacted in the Corsetto, emulating upper-body movements of the live singer performing a piece by Morton Feldman named Three Voices. The gestures in the Corsetto added a haptics-based \u27fourth voice\u27 to the immersive opera performance. Finally, we invited audiences who were asked to wear Corsetto during live performances. Afterwards they engaged in micro-phenomenological interviews. The analysis revealed how the Corsetto managed to bridge inner and outer bodily sensations, creating a feeling of a shared intercorporeal experience, dissolving boundaries between listener, singer and performance. We propose that \u27intersubjective haptics\u27 can be a generative medium not only for singing performances, but other possible intersubjective experiences

    When The Board Strikes Back : Koinryƍ - A Martial Arts Training Partner

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    In this research through design M.Sc thesis the design and construction of an autonomous agent is described. The agent, constructed from natural materials, pneumatic muscles and electronics, is capable of participating in martial play in novel ways, occupying a role which lies between a passive instrument such as a boxing bag, and that of training partner. The research sheds light on how martial arts can contribute to design and vice-versa, advocating for the introduction of "rough-play" into designed artefacts, and further supports the notion of imperfection as a design resource. Denna masteruppsats beskriver skapadet av en autonom agent genom "Research Through Design" (Forsking Genom Design). Agenten Àr skapad med naturliga material, pneumatiska muskler och elektronik, och Àr kapabel att delta i kampsportstrÀning pÄ nyskapande sÀtt. Den intar en roll mellan ett passivt verktyg, t. ex en boxningsÀck, och en mÀnsklig trÀningspartner. Forskningen belyser hur kampsport kan bidra till design, och vice-versa. Vidare argumenteras för att introducera "rough-play" (hÄrt spel) i designade artefakter, och stödjer uppfattningen om imperfektion som en design resurs

    When The Board Strikes Back : Koinryƍ - A Martial Arts Training Partner

    No full text
    In this research through design M.Sc thesis the design and construction of an autonomous agent is described. The agent, constructed from natural materials, pneumatic muscles and electronics, is capable of participating in martial play in novel ways, occupying a role which lies between a passive instrument such as a boxing bag, and that of training partner. The research sheds light on how martial arts can contribute to design and vice-versa, advocating for the introduction of "rough-play" into designed artefacts, and further supports the notion of imperfection as a design resource. Denna masteruppsats beskriver skapadet av en autonom agent genom "Research Through Design" (Forsking Genom Design). Agenten Àr skapad med naturliga material, pneumatiska muskler och elektronik, och Àr kapabel att delta i kampsportstrÀning pÄ nyskapande sÀtt. Den intar en roll mellan ett passivt verktyg, t. ex en boxningsÀck, och en mÀnsklig trÀningspartner. Forskningen belyser hur kampsport kan bidra till design, och vice-versa. Vidare argumenteras för att introducera "rough-play" (hÄrt spel) i designade artefakter, och stödjer uppfattningen om imperfektion som en design resurs

    Boards Hit Back : Reflecting on Martial Arts Practices Through Soma Design

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    There is an increasing interest in the HCI community in designing for bodily practices. We report on a soma design process for martial arts and the resulting artifact – an interactive wooden dummy. Through a detailed account of the design process, we show how it enriched and revamped the bodily practice, but also how it changed the martial arts expert in the design team. Based on a phenomenological account of his experiences, we argue that the estrangement methods in soma design may allow practitioners engaging as soma designers, to cultivate and create new artistic habits fused with thought and feeling, changing themselves and their practice in directions they seek.QC 20230608</p
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